The Future of Digital Childhoods
18 October 2017
6.00 pm to 8.30 pm
Join industry professionals for a networking event and discussion regarding the future of children in our digital society at this event hosted by Research for Educational Impact (REDI).
This event aims to provide a platform for lively discussion about some of the fears and hopes surrounding debate about current childhood and future generations growing up in a digital world.
Whilst a good deal of press and TV coverage tends to focus on the negative, we want to engage more positively with the ways in which the digital opens up opportunities and connections that might change what we understand by childhood.
We will also ask how schools and the education system can respond to the transformations being wrought by digital technology on society in terms of:
- learning how to relate to each other,
- to participate as a citizen and to,
- navigate living with big tech companies and new forms of the nation state,
as the digital permeates every aspect of day-to-day life.
Connect with those with an interest in education and digital media between 6:00pm- 7:00pm, followed by a panel discussion with industry experts hosted by Professor Julian Sefton Green from 7:00pm- 8:30pm.
John Potter is Reader in Media in Education at the University College London Institute of Education, based in the UCL Knowledge Lab. His research and publications are in the fields of media education, new literacies, creative activity and learner agency; the changing nature of teaching and learning in response to the pervasive use in wider culture of media technologies in formal and informal settings.
He has worked in literacy and media in education throughout his career as a primary school teacher in East London, local authority advisor, a teacher educator and, most recently, as an academic and researcher, teaching on MA programmes and supervising doctoral students.
In his work, he argues for a wider definition of literacy which encompasses the culture, interests and agency of learners, and proposes pedagogies which value the cultural capital which all social actors in formal and informal settings bring with them. He is the author of a number of books and papers in the field, including 'Digital Media, Culture and Education: Theorising third-space literacies" with Professor Julian McDougall.
As the Lead Senior Education Advisor at The Office of the eSafety Commissioner, Cara provides strategic thinking and advice for the development and delivery of education programs across multiple audiences, including the youth, parent, tertiary and health sectors. Cara’s work focuses heavily on improving digital literacy and media analysis skills, whilst providing context for the trends and motivations of behaviour in digital spaces.
Cara has a particular interest in developing the leadership capacity of young people as pro-social influencers, enabling and encouraging them to contribute to the shaping of happy and healthy digital cultures….understanding that the more we can identify and understand the social influences and drivers at play in online cultures, the more able we are to shift attitudes and actions to the positive.
With over 20 years in education, Cara commenced her career as an English and Psychology teacher and is a highly experienced and expert presenter in the field of well-being and digital citizenship.
Vincent is the Digital Education Producer at the Australian Centre for the Moving Image (ACMI) and focuses on incorporating digital and online content including videogames, video and similar technologies to improve education practice with the underlying goal of building more contented, inquisitive and social individuals.
Vincent is the designer of and lead for ACMI Games Net - a major Department of Education funded program bringing gifted students from across Victoria together to develop videogames. Collaborating online, the students receive support from industry and academic mentors and utilise ACMI's game development resources to create games as a group.
For over fifteen years Vincent has championed numerous videogame related programs including developing and running education programs for teachers and students around two major international videogame exhibitions, leading ACMI's national Screen It competition where students enter games, animations or films, and organising Australia's first major Games in Education teachers conference in 2015.
Throughout ACMI’s formative and audience building Vincent has been pivotal in the development of content and incorporating the technical infrastructure for a pioneering range of highly regarded education programs. He has been a key team member in creating and managing ACMI online education resources, including the internationally recognised online creative studio space Generator.
Vincent’s broad background includes lecturing on film production at RMIT University, management of the Australian Traineeship System and video production. His teaching experiences at RMIT and with ACMI Education have enabled Vincent’s sound understanding of education systems, curriculum and concepts. Vincent also bounces ideas and draws inspiration from his partner who is a Victorian year 12 teacher, whose students have won major awards and some grading within the top 3% in the state, and from his three children who are currently in primary and secondary education.
Through all this and his strong personal interest, Vincent has a highly developed computer and technology skills and experience.
Date and time
6:00 pm - 8:30 pm
Level 12, Tower 2, Collins Square
727 Collins Street, Docklands