ACV212 - Digital Practices and the Visual Arts
2020 unit information
Trimester 2: Burwood (Melbourne), Waterfront (Geelong)
Students must have completed 2 level 1 units
Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.
|Scheduled learning activities - campus||
1 x 3-hour practical per week
In this unit, students will investigate the interplay between art and technology. Applying creative practice to build knowledge and skills around the issues and motivations that drive the use of digital technologies in contemporary art students will focus on the link between innovation and production of new technologies, the cultural context of the technologies and the way artists extend, appropriate or critique these technologies as part of their practice. Exploring the intersection of old and new technologies students will frame their work in historical and contemporary, software and hardware contexts.
Upon completion of this unit, students will be able to apply understandings and interpretations of art's emergence and possibilities in the digital sphere.
Drawing on a range of subject areas including data art, embodiment and technology, subjectivity and aesthetics, the event and spectacle, the unit aims to expand critical knowledge of cultural practices while developing advanced skills making art in, and critically engaging with, the digital sphere.
The key skills third year students require for their move into creative industries are the ability to initiate and sustain enquiry and interpretation through practice-led approach (thinking through making). Students will undertake a number of practical exercises, discussions and writing tasks that critically discuss art's relationship to technology.
Unit Fee Information
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