ADA201 - Creating 3D Characters
Year: | 2021 unit information |
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Enrolment modes: | Trimester 1: Burwood (Melbourne) |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Cohort rule: | Nil |
Prerequisite: | ADA102 or ADD103 or equivalent. (Equivalent to be approved by unit chair.) |
Corequisite: | Nil |
Incompatible with: | AMC226 |
Study commitment | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
Scheduled learning activities - campus | 1 x 3-hour seminar per week |
Content
This is an intermediate 3D unit that focuses on character design and creation. All the way from initial 2D sketch to a fully animatable character. Students explore creative character design with reference to the principles of design, anatomy, and character appeal. In learning how to create a 3D character, students will acquire industry standard modelling and texturing techniques that will be invaluable across a range of fields, from motion graphics to product design. Students will also explore a number of rigging strategies to enable their characters to be used for animation.
Unit Fee Information
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