ADT203 - Games and Interactive Design
Year: | 2023 unit information |
---|---|
Enrolment modes: | Commencing 2024 Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Online Trimester 3: Online |
Credit point(s): | 1 |
Previously coded as: | Nil |
EFTSL value: | 0.125 |
Cohort rule: | Nil |
Prerequisite: | Nil |
Corequisite: | Nil |
Incompatible with: | ACG206 |
Study commitment | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
Scheduled learning activities - campus | 1 x 2-hour seminar per week |
Scheduled learning activities - cloud (online) | Online independent and collaborative learning activities including 11 scheduled online seminars |
Content
This unit explores both the application and implication of games design and its associated interactivity. Fundamental to this understanding is the correlation between game design principles and the effectual human-centred usability features in an interactive environment. Students will learn to critically evaluate contemporary game design and to propose and construct strategic, interactive, energetic, and visually imaginative design solutions that meet best-practice to consider site, audience, navigation, structure, and engagement. Teamwork and the evaluation of professional contexts, collaboration and communication strategies will support this outcome-based unit.
Unit Fee Information
Click on the fee link below which describes you: