ADT203 - Games and Interactive Design

Year:

2024 unit information

Enrolment modes: Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Online
Trimester 3: Online
Credit point(s): 1
Previously coded as: Nil
EFTSL value: 0.125
Cohort rule: Nil
Prerequisite:

ADT102

Corequisite: Nil
Study commitment

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Scheduled learning activities - campus

1 x 2-hour seminar per week

Scheduled learning activities - online

Online independent and collaborative learning activities including 11 scheduled online seminars

Online students must attend/review online seminars and participate in discussions and activities as required for assessment

Content

This unit explores both the application and implication of games design and its associated interactivity. Fundamental to this understanding is the correlation between game design principles and the effectual human-centred usability features in an interactive environment. Students will learn to critically evaluate contemporary game design and to propose and construct strategic, interactive, energetic, and visually imaginative design solutions that meet best-practice to consider site, audience, navigation, structure, and engagement. Teamwork and the evaluation of professional contexts, collaboration and communication strategies will support this outcome-based unit. 

Unit Fee Information

Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.

Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

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