SIT151 - Game Fundamentals

Year:

2020 unit information

Enrolment modes: Trimester 1: Burwood (Melbourne), Cloud (online)
Credit point(s): 1
EFTSL value: 0.125
Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Study commitment

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus

1 x 1 hour class per week, 1 x 2 hour practical per week.

Scheduled learning activities - cloud (online)

1 x 1 hour scheduled online workshop per week.

Note:

Students are expected to actively engage with SIT151 in CloudDeakin for a minimum of 1 hour per week.

Content

This unit is for students to study the concepts that define the design and development of games. Through the combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills.  Students will analyse existing games, learn about current processes of game design and development, and design a game implementation.

Unit Fee Information

Click on the fee link below which describes you:

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