SIT254 - Game Design
2024 unit information
|Enrolment modes:||Trimester 2: Burwood (Melbourne), Online|
Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.
This will include educator guided online learning activities within the unit site.
|Scheduled learning activities - campus||
1 x 1 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week.
|Scheduled learning activities - online||
Online independent and collaborative learning including 1 x 1 hour online lecture per week (recordings provided), 1 x 2 hour online practical experience (workshop) per week.
This unit aims to provide students an appreciation of what it means to be a games designer. Students will explore the process of games design and apply key concepts including gameplay mechanics, rule design, play mechanics, game balancing and play testing in implementing a game. Students will also learn how to document a game design, apply professional standards and deliver an industry quality pitch for their game. This is a very hands-on unit, where students will create and implement a games design and critique their peers’ creations to determine how best to create a game experience for specific audiences. In the process of creating games students will be required to use a variety of software technologies including industry-standard games engines. While prior programming experience would be beneficial, it is not a prerequisite to study this unit.
Unit Fee Information
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