SEBE Outreach

The Faculty of Science, Engineering and Built Environment (SEBE) is committed to engaging young minds with the possibilities of studying architecture and built environment, engineering, information technology, and life and environmental sciences.

Our outreach programs give secondary school students the opportunity to experience a range of interactive and hands-on programs and workshops across our study areas.

Our programs

Our outreach programs have a focus on STEM-related subjects (science, technology, engineering and maths), and the wide range of career options they can offer.

We are currently planning our programs and activities that will be on offer in 2019 for secondary school students in the Melbourne, Geelong and Warrnambool areas. Registrations to participate in one of our practical and interactive activities, demonstrations and visits will be open early Term 1, 2019.

Please note: expressions of interest can only be made by an appropriate school representative. If you are a student wishing to attend one of our programs, please discuss with your year level coordinator or teacher.


Science and Engineering Challenge
A nationwide STEM program, students compete in engaging hands-on activities involving principles of science, engineering and technology.


STEM Work Experience for Young Women
A week-long program that engages Year 10 female students who have a passion in science, IT, construction, design or engineering.


Forensic Detective Program

Year 9 and 10 students participate in an interactive workshop program, completing activities related to forensic science including a visit to our Crime Scene House facility.

Activities and workshops

Our activities and workshops are grouped into four areas reflecting SEBE's four schools: architecture and built environment, engineering, information technology, and life and environmental sciences.

Enquiries about your school students attending an activity or program can be made via our expression of interest form below or where there is a link within the activity description, subject to the availability of University resources.

Architecture and built environment activities

Design and Structure – Oranges

Year levels: 10 and 11
Capacity: 60 students (maximum)
Duration: 45 minutes
Location: Geelong Waterfront Campus or Melbourne Burwood Campus

Scenario: A client has asked you to build a structure that will hold their prized orange collection. The client won’t let you use his oranges until the structure prototype is complete.

Activity: Students develop a prototype structure that is able to hold up an orange, as well as exhibit it as a display piece. The structure needs to be creative, well designed and artistic, but also able to withstand the weight of the orange. Students will also need to consider the design aesthetic and how the prototype can be expressed as a piece of architecture.

Design and Structure – Paper Constructions

Year levels: 9 to 11
Capacity: 60 students (maximum)
Duration: 45 minutes
Location: Geelong Waterfront Campus or Melbourne Burwood Campus

In this workshop the challenge is to design and construct the largest possible structure with a limited amount of newspaper pages and adhesive tape. Students work in groups to design and build a freestanding structure and are encouraged to be as creative as they like.

Engineering activities

Engineering work experience program

Year level: 10
Capacity: 2 students per school – a maximum of 20 students in the program
Duration: 1 week
Location: Geelong Waurn Ponds Campus
Dates: 2019 dates to be advised

Year 10 students who have a passion in design and engineering can apply to take part in our Engineering Work Experience program.

This week-long program provides an introduction to engineering at a tertiary level, and allows participants to experience possible career pathways in a fun and nurturing environment.

Students spend the week in the School of Engineering at Deakin’s Centre for Advanced Design in Engineering Training (CADET), experiencing cutting edge research, working with current University students, and participating in a range of engineering workshops and hands-on activities.

Participants are paid in line with the Victorian Education and Training Department work experience guidelines.

Registrations will be open early Term 1, 2019.

Centre for Advanced Design in Engineering Training (CADET) interactive tours

Year levels: 7 to 12
Capacity: 20 students
Duration: 30–45 minutes
Location: Geelong Waurn Ponds Campus

School groups are able to visit and tour Deakin’s Centre for Advanced Design in Engineering Training (CADET) facility at our Geelong Waurn Ponds Campus.

Tours can include a visit to our labs, including mechatronics, virtual reality, civil engineering, the product design lab and the exciting high-voltage room.

Subject to availability, tours can be combined with an engineering workshop to expand the engineering experience at CADET.

CADET clubs

Year levels: 8 and 9
Capacity: 10 students
Duration: 60 minutes each week for one term
Location: Geelong Waurn Ponds Campus

Schools have the opportunity to engage with our student ambassadors in our innovative CADET clubs. Our engineering student ambassadors will visit your school for one hour a week, after school hours, to run a term-long, project-based workshop with students.

Available CADET clubs include mechatronics and coding, 3D CAD design and printing, electronics and design, and city building (all subject to availability). At the end of the term students will present their projects at a special event held at Deakin for their teachers and parents.

Bridge design

Year levels: 7 to 12
Capacity: 24 students
Duration: 60–75 minutes
Location: Geelong Waurn Ponds Campus, Melbourne Burwood Campus

Scenario: A sleepy coastal town experiences traffic congestion in the summer as tourist season is in full force.

Activity: Students must construct a bridge to reduce traffic congestion and travel times, as well as improve safety. This is a challenging team activity where students construct paper bridges to support 50g weights, while taking into consideration materials and budget.

Circuits and motors

Year levels: 9 and 10
Capacity: 24 students
Duration: 60–75 minutes
Location: Geelong Waurn Ponds Campus

Scenario: Circuits, motors, resistors, conductors, diodes, transistors and more come together to make everything from home appliances, cars and trains to calculators, smart phones, robotics, wearable technology – the list goes on!

Activity: Students will explore electronic and electrical engineering with hands-on activities, opening up a world of possibilities to create and design with technology.

Earthquake simulator

Year levels: 7 to 12
Capacity: 24 students
Duration: 60–75 minutes
Location: Geelong Waurn Ponds Campus

Scenario: Several major cities throughout the world are located within known fault zones that often have destructive and devastating earthquakes. As the vast majority of fatalities that result from earthquakes are due to building damage and collapse, buildings in these zones must be built to specific standards that increase their resistance to damage from earthquakes.

Activity: Students design and construct a building with the available resources to withstand the ‘seismic’ activity generated by an earthquake shaker table for as long as possible.

Renewable energy

Year levels: 7 to 12
Capacity: 24 students
Duration: 60 minutes
Location: Geelong Waurn Ponds Campus

Students design and construct a wind turbine and explore the physics involved in energy generation. By changing the variables in their design, students can explore pitch angle, length and number of blades to generate the most electricity from their unit.

This activity is based on a Science and Technology Education Leveraging Relevance (STELR) module, a national initiative of the Australian Academy of Technology and Engineering.

Water filtration

Year levels: 7 to 12
Capacity: 24 students
Duration: 60 minutes
Location: Geelong Waurn Ponds Campus

Scenario: In many parts of the world obtaining clean, safe water is not as simple as turning on a tap. During times of ecological disasters like floods, earthquakes and tsunamis, water quality can drop dramatically.

Activity: Students, playing the role of different first- and third-world countries, design a water filter with limited budget and limited resources. This activity is a study in world politics as much as it is humanitarian engineering.

VEX robotics

Year levels: 7 to 12
Capacity: 24 students
Duration: 60 minutes
Location: Geelong Waurn Ponds Campus

VEX Robots are designed to introduce students to the world of robotics. The School of Engineering’s VEX robot squad are experts at hazardous material disposal, very competitive in team games, and can be driven by code or by remote control. Get students thinking about the future and all the possibilities with robotics including autonomous farming, emergency response, space exploration, deep-sea research, construction, delivery and ecological conservation.

Information technology activities

Cyber Detectives

Year levels: 9 to 12
Capacity: 20 students
Duration: 60 minutes
Location: Melbourne Burwood Campus or Geelong Waurn Ponds Campus
Availability: Terms 2 and 4

Scenario: In this digital age, we’re all interconnected through smart phones, laptops, tablets and even IoT (Internet of Things) devices like fridges! This means that there are many more doorways open that hackers can take advantage of, making it challenging to protect governments, companies and even our own privacy from online threats.

Activity: In this interactive workshop, students will be introduced to various methods that can be used to prevent hackers from compromising systems and their internal valuable resources. Equipped with this knowledge, students will then challenge themselves as cyber detectives.

No prior knowledge is required.

Let's build a game!

Year levels: 7 to 12
Capacity: 20 students
Duration: 2 hours
Location: Melbourne Burwood Campus or Geelong Waurn Ponds Campus
Availability: Terms 2 and 4

This interactive workshop will introduce students to software engineering through a fun and engaging game development activity.

Using an innovative software toolkit, SplashKit, students will build an understanding of basic programming language and navigate through a series of instructions, tasks and challenges, leading to the development of a working computer game. This workshop is flexible and can be tailored to individual skill levels, giving students the option to alternate from beginner level tasks to more intermediate or advanced tasks at any time during the session.

No prior programming knowledge is required.

Robot coding adventures (beginner to intermediate)

Year levels: 7 to 9
Capacity: 20 students
Duration: 60 minutes
Location: Melbourne Burwood Campus or Geelong Waurn Ponds Campus
Availability: Terms 2 and 4

Did you know that 8 out of the top 10 most sought-after job skills in Australia right now involve coding? Coding is becoming an essential skill of the future.

In this workshop students get creative with our robot squad to learn fundamental programming principles to help our robots to walk, react and respond to their environment. Using a pre-configured programming application, this fun and interactive workshop introduces simple robot programming scenarios and activities to help students explore and build their confidence in programming.

No prior programming knowledge is required.

Robot coding adventures (intermediate to advanced)

Year level: 9 to 12
Capacity: 20 students
Duration: 60 minutes
Location: Melbourne Burwood Campus or Geelong Waurn Ponds Campus
Availability: Terms 2 and 4

Coding is an essential skill of the future and using robots can inspire students to think about the role and importance of programming in developing future technologies.

Students get creative with our robot squad to apply fundamental programming knowledge and skills in advanced movement and interactions. Using a pre-configured programming app, this workshop takes students on a journey from technology user to developer through understanding problems and determining requirements to develop creative solutions.

An understanding of basic programming concepts is preferred.

Life and environmental sciences activities

Crime scene house - 'solve a crime' workshop

Year levels: 7 to 12
Capacity: 20 students
Duration: 45 minutes
Location: Geelong Waurn Ponds Campus

Come and walk through Deakin’s innovative Crime Scene House, our unique forensic training facility used to teach our forensic science students. Look for clues in the house and help solve a ‘murder’ crime!

Marine biology workshop

Year levels: 7 to 10
Capacity: 25
Duration: 60 minutes
Location: Warrnambool Campus or Geelong Waurn Ponds Campus

Curious what lies beneath the ocean’s surface? This workshop enables students to discover the exciting pathway of a marine biology graduate and where marine biology can take them. Students will take part in activities that include a tour of our research vessel Yolla and the technology used for underwater exploration.

Register your expression of interest

We welcome expressions of interest from secondary schools that are interested in their students attending one of our programs or activities. Some activities have limited availability, so we encourage schools to register their interest as early as possible.

If you are a student who is interested in one of our programs, please discuss with your year level coordinator or teacher.

Registrations will be open early Term 1, 2019

Contact us

If you would like further information about our outreach programs and activities or would like to enquire about taking part, please contact us.

Natalie Quick
sebe-outreach@deakin.edu.au
+61 3 5227 2367